Skip to main content
Jewellery & Metal (MA)

Ruibo Yang

Ruibo Yang is a cross-media jewellery artist living in London and Chengdu. She graduated from Sichuan Fine Arts Institute with a Bachelor's degree and is studying at the Royal College of Art for a Master's degree in Jewellery and Metal. Ruibo mainly focuses on the creation of narrative metal art and digital visualisation.

 

Exhibitions: 

Which is more valuable?, WIP Show, 2020, Royal College of Art, UK; 

Natural Monument and Cloud, Collective exhibition, 2017, Huafan University,Taiwan; 

Stop motion, 2017, URS127 Art Space, Taipei, Taiwan; 

Application Engineering of Extinct Animals, Annual Exhibition of Excellent Works, 2016, Sichuan Fine Arts Institute, China;

Matter of Worms, the First National College Drama Exhibition, 2015, Luo Zhongli Art Museum, China;

Contemporary Drama Biennial & Academic Forum, 2015, Sichuan Fine Arts Institute, China;

Degree Details

School of Arts & Humanities

Jewellery & Metal (MA)
Ruibo Yang

Fundamentally, during this digital era, there are many digital approaches to integrate with traditional crafting techniques, including virtual reality technology. Ruibo's work has attempted to combine 3D modelling, artificial intelligence and traditional craftsmanship. She is committed to new ways of using traditional skills in a modern context, and engaging with a more relaxed way of acceptance of these by the younger generation.

In addition, Ruibo is also interested in a number of social issues. She uses narrative jewellery to convey her reflections on these issues. She is not limited to traditional jewellery making. She also hopes to express a way of combining multiple materials with multiple art forms.

Re-creation of historical events through digital means1
Re-creation of historical events through digital means1 — Generative model of interviews from different people

This work focuses on transforming a typical Chinese enamel craft object from analogue to digital through the narration of a shared lived experience between subject and object.

The epidemic prompted us to rethink the relationship between crafts, digital technology, and virtual narrative. 

Moving away from the tangible shape, how can we find a balance between the inheritance of traditional crafts and digital art?


The program can destroy the original mode based on the sound waves of different people. I invited interviewees to talk about the same kind of enamel cup as the model. At the same time, the model in the software will change accordingly.

In this way, I express my criticism and reflection on the special age represented by this type of cup.


Medium:

Interactive program,Interview video

Size:

variable
Video screenshot1
Video screenshot1
Video screenshot2
Video screenshot2
Video screenshot3
Video screenshot3

This animation collects all the deformed models I generated from the interview. At the end of the animation, all models are embedded in the tombstone. This represents a commemoration of the story of that special era.

Medium:

Animation

Size:

Variable

The holographic fan converts the previous research results into a real space.

I wore clothes from before in the old house, and brought me a digital model that could not be seen in the traditional style after a year of transformation. In this way, I tried to bring this digital enamel cup back to the past. Let it resonate with the environment, which also gives my digital crafts more narrative possibilities.

Medium:

Holographic fan

Size:

variable