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Global Innovation Design (MA/MSc)

Grishma Bhanderi

I am an industrial designer focused on building stronger object-user relationships. I prioritise product longevity by increasing value through co-creation and creating memorable experiences. 


Royal College of Art and Imperial College London (2019 - 2021)

MA/MSc - Global Innovation Design

University of Illinois at Chicago (2015 - 2019)

BDes - Industrial Design | BSc - Political Science

Minor in Finance | Minor in Business Administration


Laurette Kirstein Scholarship UIC (2018)

International Contemporary Furniture Fair (May 2018)

My furniture project 'Strand' was selected to be displayed during the summer ICFF show in New York.

Core77 (May 2018)

'Strand' was mentioned amongst the best student designs at ICFF 2018 in a core77 article. 

'Outstanding Student' Faculty Prize  (May 2019)

Patent Pending wearable design for Caterpillar Inc. (May 2019)

Designed a voiceover SOS device to mitigate the fatal four for on-site construction workers. 

Part of winning team of the Smart Cities Hackathon (Nov 2020)

Venture Catalyst Challenge (2021)

Our team, J{AI}NE DOE, was selected as one of the top 25 to take part in the Imperial Enterprise Lab VCC cohort 2021.

I am exploring the impact of everyday objects through cultivating emotionally durable design. My goal is to minimise the adverse effects of mass production, mainly focusing on over-consumption behaviour. To tackle this, I use emotional design as a tool to strengthen object-user relationships. My current approach focuses on metamorphic design, which allows the users to personalise and co-create playful objects. My long term goal is to move away from generalised solutions and focus on products that can be constantly altered to fit the ever-changing user needs.

User Interaction
Dimensions + Materials

The project's objective is to explore how may we enable independence for ambulatory individuals within their homes. Current design interventions tend to appear purely functional and clinical, making the users feel ignored. As a result, these objects bear the stigma and isolate the users in a setting. With the world's population ageing rapidly, we need to rethink how we design for the ageing demographics.

Upraise is an elegant seat assist that supports and fits beautifully into the homes of the user.

Interviews + User Needs — Users want to feel supported and use the furniture independently.
User Behaviour — 7 out of 10 individuals, interviewed preferred staying at home.
Observation — There is a frequent micro-interaction of taking the support of the armrests to sit and get up from the chair amongst most stakeholders.
Prototyping — The preliminary prototypes were tested to understand the postural movement while performing STS transfer. Followed by scaled prototypes to identify the form.
Functional Prototype
User Testing + Video Making
Works Like Prototype

Upraise demonstrates how empathic and user-centred approaches towards designing for the ageing population can mould into functional and elegant assistive furniture. The process engages emotional design and co-creation methods that place the user's needs at the heart of this project. Standing up from a chair is a simple yet crucial element in maintaining independence for elderly persons and individuals with disabilities. Therefore, this project can make a difference in the lives of the ageing population by restoring their autonomy. 



Kalā [Kuh-lah: art] focuses on co-creation and the importance of craftsmanship. The world around us is constantly growing, and the work environment plays a vital role in the quality of growth. From personal experiences, working from home is complex and can affect one’s ability to work efficiently. I designed and co-fabricated this work from home furniture set alongside local artisans inspired by local products. The portable workstation allows users to move around to different settings within a confined space. The objective of this design is to eliminate the digital and physical fatigue and make work from home more enjoyable and exciting.

Empathy Playground Movie
Empathy Map: Observations
Concept Validation and Refinement

Empathy Playground is created to allow local users to connect with their neighbours. 

Due to the lack of proper tools for community engagement, people were not compassionate across different ethnic groups in Bow, London. The goal of the playground was to help people empathise with the cross-cultural differences through reflective activities like reading cultural fictions and engaging in a dialogue with other residents of Bromley by Bow. The installations are used as tools to broaden empathy amongst the community. 

Looks Like Prototype

Traffickers are increasingly recruiting and grooming victims online. In a survey of trafficking survivors, 55% of respondents who were trafficked in 2015 never met their trafficker face to face. This has only accelerated further in light of the current pandemic.

The Internet is a hospitable environment for traffickers. They can more easily scale their recruiting and grooming operations, law enforcement presence is minimal, and anonymity helps them avoid detection while abetting the deception of potential victims, e.g. catfishing. This, unfortunately, encourages traffickers as they recognise their relative safety online and lack of risk when conducting their recruiting and grooming operations online.

 J{AI}NE DOE seeks to make the online environment more hostile for traffickers and serve as deterrence by supporting cyber operations. Traditionally, running cyber operations requires a significant investment in time and effort, from generating and maintaining active fake personas, engaging and monitoring suspected traffickers, to assembling a case against identified traffickers. AI assistants and ML tools can support cyber operators every step of the way.