Chuling Jin
2014 - 2018 Printmaking BA, Xi'an Academy of Fine Arts, China
2019 - 2021 Print MA, Royal College of Art, London
Chuling Jin
2014 - 2018 Printmaking BA, Xi'an Academy of Fine Arts, China
2019 - 2021 Print MA, Royal College of Art, London
I have always been curious about how HI (Human Intelligence) and AI (Artificial Intelligence) deal with data and emerging patterns when coped with the complexity of natural systems. Patterns and data are two constituents that have always existed in my work.
Since the pandemic crisis, I began to use patterns and data to build a new system parallels to the virtual and real world, therefore, matter and energy as the basis for constructing the world have become the main aspects of my research.
I tend to deconstruct the large system by a process of analogy and deduction, constructing a complete parallel system connected with our existing world in the virtual reality will be the focus of my future work.
Printmaking is an art that is good at spreading through the use of machines as a medium, and algorithmic logic may be a new medium in contemporary printmaking art.
Four years ago, I used to hang wallpaper covering the room in the flat I rented, because the walls of my room were extremely dirty and dusty, so I used 5 or 6 sheaves of A4 printing papers to paste all the exposed walls.
Since the pandemic crisis, I started to explore the relationship of the virtual and the real merging of worlds:
I used Cinema4d to make a 3D model of my past room, and then used the mouse to paste the 3D A4 paper on the wall. These actions took almost the same time as my actual actions in reality.
When I was a child, there was a pond in front of my family house with duckweed floating on it. Every day after school, I would go dredging the duckweed, cause they covered the pond and made the fish hypoxia. However, until I moved, the pond was still covered with duckweeds since they grew and reproduced so fast.
Since the pandemic crisis, I started to put the relationship of the virtual and the real merging of worlds:
I used Cinema4D to build a 3D pond and duckweeds, then I entered it and removed the duckweed from the virtual world. I got a clean pond.
I made some works of repeating pattern images on pixel screens to simulate nature and creatures, such as the rise and fall of a circle to imitate the sunrise and sunset, and the circular movement of several pixels to imitate forest creatures.
I arranged two thousands pictures in "The Long Rain" with Photoshop into a matrix of 70 A4 papers high and 30 A4 papers wide, and hung them from a virtual height of 20 meters to imitate the falling rain from the sky. Compared with the scene in my previous Work In Progress show:
I used computer to exhaust the arrangement of a 3.08cm vertical line on A4 paper. At the same time, I set the smallest unit in the rules to avoid computer would export infinite results. Printed more than 3000 pictures exported and hung on a long wall.
For computers (artificial intelligence), this is an arrangement and combination of an exhaustive line on a two-dimensional plane. From a human perspective, it looks like a rain draw by artificial intelligence.
The real-world material restrictions disappeared. I made the "rain" hang higher, and also allow viewers to easily see the shape and arrangement of the lines on each piece of paper, as well as the data behind it.
It is a rain library.
Repeatedly stamped with the three branch elements come to build numerous varieties of trees, built a maze 3D in the virtual world with these materials.