Welcome to the Interdisciplinary Paradise.
Vasin.C
940312.01.02-03.0405.09.12-18-36.
]\.Lurker.
From the world to another world.
Fission
Lookback
Be Born.
The new world of the new rule.
To form a field through the process of assembling and scattering,
everything is connected.
If you look at the sky, the sun,
the moon and the stars are accompanying each other.
If you look around, the world is generating from the form.
---------Paradise is lost for Human Practice.
Medium:
Mixed MediaFission
Lookback
Be Born.
The new world of the new rule.
All are arrayed into close formation,
Where scenes meet emotion;
Rhythms together overlap
And variations take shape.
---------Paradise is lost for Human Practice.
Medium:
Mixed MiedaFission
Lookback
Be Born.
The new world of the new rule.
By the time
Innumerable twists and turns
Due to implement physical
Vigorous exquisite,posture myriad
---------Paradise is lost for Human Practice.
Medium:
Mixed MediaExistence trilogy begins with the relationship between human beings and ends with the relationship between EVERYTHING in the world between planet earth and the world of immortals. Hopefully this will show the players a new way of forming the understanding of the structure of this world. I Hope every participant could be motivated from the astonishing experience they get here.
CI7CLE/VVAVE/DEIRECTION
Trilogy
Immortal/On earth/ In between
Wearable and space experience
X
Participatory Art Installation
Chapter 1: Immortal
For an average human being, the biological life span will not exceed about several decades. I used all our lives to pass and iterate out believes and tenets, creating more possibility for the group of human beings: the civilization. I also call for safety, happiness and ease of life, that’s why we invented cities, countries and different ways to arrange them based on our own understanding of it. Then there goes the word calls develop and iteration, when evolution breaks old rules and settings and creates new, everything is changing. For this we created the first chapter of the trilogy: Immortal. I built a wearable ring like a dress support, representing the “hard” support from the class. The programmable LED strips will collaborate with the lights on the ground, creating interaction between circles and points. In the actual mortal world aka the society, people from different class will have different “ring”s around them.I use the different color of rings to represent the different “class”, as they move around the anchor points marked on the ground ,they change their rings. Well, I hope to tell this story in a positive perspective of view, as well as encouraging players to “walk around” and try to “break” the class constrains. As all players walk around the playground, their rings will overlap each others’, creating a more astonishing and spectacular view. This mimic the condition when people from different class collaborate with each other: they can create more colorful works than before. And, if some lucky person happens to be standing at the anchor point of all 7 colors, his ring will give out all 7 colors just like a rainbow. A rainbow is a optical miracle created by sunlight, meaning the beginning of the entire human civilization, the beginning of people collaborating with each other. With all those changings taking place everyday, sunlight is the only thing immortal.
Chapter 2: The earth
“I hope everything goes well with you.” Everyone would send this greeting to his beloved friend when he is about to sail to the uncertain oceans. Searching for certainty calls for the bravery of sailing into storms not a steady ground. In this chapter of the trilogy we wish to lead the attention from human world into the bigger world that contains the mortal world: the mother nature. In this chapter, the form of waves was illustrated by lifting and rolling up the carpet. LED screens were installed into the gap to imitate the jump of waves. A tank full of water and looking glass to reflect the lights from below. The bottom of the ocean is now up high on the ceiling, this is the utopian experience i want to create for the viewers. Voyaging has been one of the most exciting experience everyone eager to experience centuries ago. It provides an overwhelming visual and physical experience yet big challenges for everyone. More tales that could tell were created to eulogize the bravery of sailors and so on. Zheng He set sail for the exotic continents several times, this marks the beginning of great fusion of different culture as well as art. Therefore, a gigantic holographic wave was created in the center of the space: it is interactive of course. This kind of new interactive experience can provide as much astonishing experience as the experience created by cultural and art fusion thousands of years ago. Motion sensors were implanted into the pirate hat provided to the players, they monitor and add the movements and steps they make during the “voyage”. The more steps they take, the more waves it generates. But eventually all waves will return to a mild, steady form, just like the environment itself: ashes to ashes, dust to dust.
I hope this could stand for our philosophy: despite the fact that everything is changing, each pain still gets each gain. I also hope that the human civilization will get its continuing and evolution after one and another voyage they sail.
Chapter 3: Deirection
A thousand story have a thousand starts and endings, but they look similar now or then in general. Similarity is one of the basic links between all objects in this matter world. I wish to create a new way to look at the world in our big finale of the trilogy. For the world high up the heaven, the mortal world and everything in between. Well, start and ending is a relative term, their existence is the only cause of the word ‘consistency’. However, the requirement of being ‘consistency’ will create a constrain on our ability of understanding: we put too much weight on the relationship between ‘consequence’ and ’cause’. What if they are the other way round? What if the cause is only an illusion? If the consequence is disconnected from the cause we previously know, will it still be considered a ‘consequence’?. This is where the understanding constrains are, we human beings can not understand things not following a linear ‘cause-consequence’ process easily and naturally.
Therefore, i created an imitated and imaginary condition in this final chapter. “What if all ‘causes’ were disconnected from ‘consequences’?” It is an imaginary experience from a higher dimension of understanding. A designated area with arrowed walls and signs, sensory isolating suits and uneven terrain were provided to the players for exploring. Directional cues and clues were provided in the space while the suit successfully isolated the players’ senses. The players were told that the earbuds were to ‘protect’ their feeling, while a random crack noise will be played after a random timer: there is NO link between their movement and the consequence! This kind of illusion will break their normal understanding of movement and ‘occasional collision’, we all fear of bump objects onto ground. This goofy space somehow strengthened the fear of crashing and breaking things, this will in return fortify the feeling of players.
The isolating suit is inspired by the shape of life buoy: a safety belt can be safety protection and sensory isolation at the same time. The players were exploring an ocean of uncertainty with the protection provided by the suit, yet it also impairs all your feelings. There are arrows pointing to directions all around the playing area. They are walls for division and signs for directions, but they do NOT lead to any consequence.
Medium:
Mixed MediaBlur the existence of boundary between human and environment
In the current era of information and interaction, distance gradually becomes blurred. In Echoes, people's experience is gradually changing.
The theater has always played an important role in people's entertainment life. The epidemic reportedly caused thousands of British theaters to close down, and the industry was hit hard. Special cultural inheritance and communication methods need to be transformed to meet new challenges. Therefore, at the moment when challenges and opportunities coexist, we have designed a replacement interactive theater in the era of pandemic based on providing experience and safety while London, where innovation and tradition converge.
Now the epidemic makes it difficult for people to travel between different countries, but the need for experience still exists. Therefore, from the facade of the building, I proceed from the concept of "Shen Yin" in China to provide the audience with an immersive experience of real-time reflection of multi-city scenes. To allow the audience to experience the feeling of being on a foreign street without going abroad. The ever-changing exotic scenes are like dreams, and the endless stream of people is constantly changing, adding exotic colors to the boring epidemic city scene. This is the first Echoes.
In the interior of the theater, i have carried out scalable design in both vertical and horizontal directions to meet the needs and safety. At the same time, i also provide a diverse experience. I will dominate the three-story space with the seats of the audience and combine the elevator with the
seats. The audience can choose to watch different plays through the lifting of the seats, providing a safe and flexible space experience. After the audience chooses a good repertoire, according to the position and number of seats, the light will surround the seats and connect with the main stage to form a light path. A new striped stage provides a close interaction between the audience and the performers within a safe distance. The change of the stage changes with the change of the number and position of the audience. The new and old boundaries are replaced and established here. This is the second Echoes.
And i provide different performances such as opera, drama, opera, performance performance, etc., with different combinations of lights and colors, to provide a light immersion under the handover of tragicomedy, so that the audience has a layered experience. This is the third Echoes.
The constantly recombined environment is closely related to the changes of the crowd, and the relationship between people is also constantly overlapping and changing. In the future, technological revolutions such as AR and VR will gradually merge and break the barriers between performers and audiences. In the context of the epidemic, how to provide more diverse experiences in a relatively fixed space will be the general trend. I hope to walk with the times and ensure safety while providing an immersive experience that the audience and performers have always interacted with.
Medium:
Mixed MediaAlthough the haste and complex contemporary life makes people live with pressure, the breaking of the pandemic force
people slows down the rhythm of life. However, the long period of social distancing enhances individual demand on social connections.
Inspired by the new social demanding in the pandemic, I come up with the idea of Alice in wonderland. The idea,
which creates a blind sandbox to provide safe social experience, is developed on the basis of the basic Chinese philosophy in
terms of daily life.
I create a space with an independent multi-layer and overlapped structure. Each layer provides virtually spatial experience
on the daily routine of food, clothing, housing, and transportation. By protecting this special structure, we keep the smooth air
fluxion between the ground and the layers to meet the safety requirement in the pandemic. The entrances of the building are developed
using the identical structure. That is to use the same hole shape for four entrances to blur the discriminability of the audience
and provide a sense of uncertainty and adventure. When the participants arrive at the subbasement, the accessories can
be obtained via three different channels of each direction. The accessories consist of hats, clothes, artificial flowers, keys to provide
spatial interaction experience between the audience and the participants. The dominant space and the subspaces are connected
using nine different paths. The entrance consists of nine different doors, which are also used as the exits. The nine doors
in each floor participant a lift to the top of the building with 36 small holes. Therefore, the top view of the structure is an abstract
geometry puzzle. The main themes of food, clothing, housing, and transportation map the hierarchy of need and desire from hard
control to soft control. In fact, it divides and considers the boundary of freedom. The four layers of theme space reflect people's
desires and needs, from rigid control to soft control, and actually reflect and divide the boundary of freedom. In the first floor
with food as the theme, I simulate the spatial structure of net and tin foil, and the candy-shaped headgear with people as the
rigid isolation. At the exit, I exchange through the structure design to complete the experience cycle of this floor. In the theme
space of the garment, I provide a completely isolated burqa. Through the immersive experience of the performer, we choose the
philosophical background color and special spatial structure that are associated with the practice and co-existence, so as to construct
a special performance in this space. In terms of living space, I take China's secluded idyllic as the keynote and design
specific space by means of flowers of three kinds of feelings, and construct a poetic space by means of choice, opportunity and
retrospect. In the line theme space, inspired by Weiqi, the audience is provided with an interactive space experience of checkerboard
life through the combination of geometric figures and the change of lighting with constantly changing rules.
In the future, I will still face different challenges in our life. The progress of science and technology will erase our various
distances. The constant thinking and learning will accompany us all our lives. I believe that the square will also become interactive
and diverse, fun and leisure at the same time bring the audience a step closer to life experience.